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WarFactory: Difference between revisions

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Correcting - distinction between naval factories and not is based on Naval=
m Replacing Template:TTL with Template:F.
 
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{{TTL|WarFactory|yes}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory.
{{f|WarFactory|yes|link}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory, (with {{f|Naval|yes|link}}) you CANNOT have this value present, as this will cause a multitude of errors.

Latest revision as of 08:53, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarFactory
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


WarFactory=yes is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory, (with Naval=yes) you CANNOT have this value present, as this will cause a multitude of errors.