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WindEffect: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the degree to which this particle is affected by the game's 'wind'. Holds values from 0 (none at all) to 5 (a lot). Defaults to '0'.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Integers, from 0 to 5
|types={{Categ|Particles}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}<br />
 
Determines how big effect the wind system has to this particle. Accepts values from 0 (no effect) to 5 (biggest effect), and defaults to 0. The wind causes the particle to move to the direction defined in {{f|WindDirection|link}}.

Latest revision as of 08:55, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WindEffect
File(s): Rules(md).ini
Values: Integers, from 0 to 5
Applicable to: Particles



Determines how big effect the wind system has to this particle. Accepts values from 0 (no effect) to 5 (biggest effect), and defaults to 0. The wind causes the particle to move to the direction defined in WindDirection.