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WindDirection

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Flag: WindDirection
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: from 0 to 7)
Applicable to: General


Defines the direction of the simulated wind system. The flag accepts values from 0 to 7, where each number represents a point of the compass. 0 is for North (top-right in the player's view), and increasing numbers rotate clockwise on the compass.

Notes

The wind causes gas particle systems move into the direction defined in WindDirection. However, it is disabled by default in each particle system. To enable it, change the value of the WindEffect flag to anything between 1-10 (0 is no effect). Increasing numbers cause the wind to have stronger effect on the corresponding particles.

See Also