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IsAlternateColor: Difference between revisions
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same change here |
m Fixed weird template argument issue. |
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(3 intermediate revisions by 3 users not shown) | |||
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{{Flag | {{Flag | ||
|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ | |types={{Categ|Weapons}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
If | If {{f|IsElectricBolt|yes|link}} is set, {{f|IsAlternateColor}} specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from ''palette.pal'': position #5 (0x05, yellow) and position #15 (0x0F, white). | ||
In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon. |
Latest revision as of 07:54, 2 January 2010
Flag: | IsAlternateColor |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If IsElectricBolt=yes is set, IsAlternateColor specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from palette.pal: position #5 (0x05, yellow) and position #15 (0x0F, white).
In unmodded Red Alert 2, this is used for the overcharged Tesla Coil weapon.