ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "IsAlternateColor"
From ModEnc
m (Fixed weird template argument issue.) |
|||
(6 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |values=boolean | |
+ | |default=no | ||
+ | |types={{Categ|Weapons}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If {{f|IsElectricBolt|yes|link}} is set, {{f|IsAlternateColor}} specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from ''palette.pal'': position #5 (0x05, yellow) and position #15 (0x0F, white). | ||
+ | |||
+ | In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon. |
Latest revision as of 09:54, 2 January 2010
Flag: | IsAlternateColor |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If IsElectricBolt=yes is set, IsAlternateColor specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from palette.pal: position #5 (0x05, yellow) and position #15 (0x0F, white).
In unmodded Red Alert 2, this is used for the overcharged Tesla Coil weapon.