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IsAlternateColor: Difference between revisions

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m Fixed weird template argument issue.
 
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{{DeeZireInclusion}}<br />
{{Flag
This also requires IsElectricBolt=true set. Can be set to 'yes' or 'no' and specifies that the electric bolt should be drawn in the alternate colors (white and yellow).
|values=boolean
|default=no
|types={{Categ|Weapons}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
If {{f|IsElectricBolt|yes|link}} is set, {{f|IsAlternateColor}} specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from ''palette.pal'': position #5 (0x05, yellow) and position #15 (0x0F, white).
 
In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon.

Latest revision as of 07:54, 2 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAlternateColor
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If IsElectricBolt=yes is set, IsAlternateColor specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from palette.pal: position #5 (0x05, yellow) and position #15 (0x0F, white).

In unmodded Red Alert 2, this is used for the overcharged Tesla Coil weapon.