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Difference between revisions of "CanPassiveAquire"

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(One Deezire def less to do...)
(Re-worded)
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Specifies if the object may choose its own targets and fire without prompting if the targets are in range. This does not prevent the object from retaliating though.
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Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. {{f|CanPassiveAquire|no}} does not prevent the object from retaliating automatically, however.
  
This flag is supposed to be spelt "CanPassiveAcquire", but the game parses this and recognizes it as it is.
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Note Westwood's misspelling of "Acquire".
  
 
== See Also ==
 
== See Also ==
 
* [[CanRetaliate]]
 
* [[CanRetaliate]]

Revision as of 23:44, 4 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanPassiveAquire
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes


Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. CanPassiveAquire=no does not prevent the object from retaliating automatically, however.

Note Westwood's misspelling of "Acquire".

See Also