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Tiberium (INI flag): Difference between revisions
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Created to merge Tiberium_I through _III |
m Reverted edits by Gordon-creAtive (Talk) to last revision by EvilRenegade |
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(6 intermediate revisions by 4 users not shown) | |||
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{{Flag | {{Flag | ||
|name=Tiberium | |||
|files={{Ini|Rules}} | |files={{Ini|Rules}} | ||
|values = {{values|boolean}} | |values = {{values|boolean}} | ||
Line 16: | Line 17: | ||
This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell. | This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell. | ||
== [{{ | == [{{f|Powerups|link}}] == | ||
{{Flag | {{Flag | ||
|name=Tiberium | |||
|files={{Ini|Rules}} | |files={{Ini|Rules}} | ||
|values = {{values|Special}} | |values = {{values|Special}} | ||
|default= ? | |default= ? | ||
|types=[{{ | |types=[{{f|Powerups|link}}] | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Line 31: | Line 33: | ||
}} | }} | ||
Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [{{ | Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [{{f|Powerups|link}}] for description and format. | ||
== Random Map Generator == | == Random Map Generator == | ||
{{Flag | {{Flag | ||
|name=Tiberium | |||
|files={{Ini|RMG}} | |files={{Ini|RMG}} | ||
|values = {{values|unsigned integers}} | |values = {{values|unsigned integers}} | ||
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! Meaning || Low || Medium || High || Extreme | ! Meaning || Low || Medium || High || Extreme | ||
|} | |} | ||
== OverlayTypes == | |||
{{Flag | |||
|name=Tiberium | |||
|files={{Categ|ini=rules}} | |||
|values={{values|boolean}} | |||
|types={{Categ|OverlayTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
If set to yes, this OverlayType is treated as Tiberium, in other words, it will use the growth logic applicable to TiberiumTypes. It also has the added side effect of giving this OverlayType {{f|Armor|wood|link}}. | |||
[[Category: Rules(md).ini Flags]] | |||
[[Category: RMG(md).ini Flags]] | |||
[[Category: Powerups Flags]] |
Latest revision as of 15:15, 26 January 2011
Warheads
Flag: | Tiberium |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | ? |
Applicable to: | Warheads |
This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell.
[Powerups]
Flag: | Tiberium |
File(s): | Rules(md).ini |
Values: | Values that don't conform to any typical format (see article) |
Default: | ? |
Applicable to: | [Powerups] |
Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [Powerups] for description and format.
Random Map Generator
Flag: | Tiberium |
File(s): | RMG(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | Random Map Generator |
Determines the default amount of Tiberium/Ore on random maps. Possible values are:
Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Meaning | Low | Medium | High | Extreme |
OverlayTypes
Flag: | Tiberium |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | OverlayTypes |
If set to yes, this OverlayType is treated as Tiberium, in other words, it will use the growth logic applicable to TiberiumTypes. It also has the added side effect of giving this OverlayType Armor=wood.