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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this warhead will cause any voxel units to rock as a result of the explosion. The degree of rocking is dependant on the Weight= of the object and the net Damage= caused by this warhead.
|values={{values|bool}}
|default=no
|types={{Categ|Warheads}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
This flag determines whether a [[Warheads|warhead]] will have a visual tilting effect on the target if it is a [[VehicleTypes|vehicle]] rendered with [[voxel]] graphics and having an appropriate {{f|locomotor|link}} (ones that pertain to non-flying units only).
 
The degree to which the target vehicle tilts away from the point of impact is proportional to the [[Weapons|weapon]]'s base {{f|damage|link}}. It is also dependant on the target's {{f|weight|link}}; heavier vehicles tilt to a lesser degree. If a vehicle is completely overturned it is instantly destroyed.

Latest revision as of 15:16, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Rocker
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether a warhead will have a visual tilting effect on the target if it is a vehicle rendered with voxel graphics and having an appropriate locomotor (ones that pertain to non-flying units only).

The degree to which the target vehicle tilts away from the point of impact is proportional to the weapon's base damage. It is also dependant on the target's weight; heavier vehicles tilt to a lesser degree. If a vehicle is completely overturned it is instantly destroyed.