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WOL Protocol: Difference between revisions

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To control online games, XWIS Server uses a moddifed IRC protocol.
To control online games, XWIS Server uses a moddifed IRC protocol.
==Known server types==
[[XWIS/ServServ]]
[[XWIS/GameServ]]
[[XWIS/LadderServ]]


==Known tokens==
==Known tokens==
[[XWIS:VERCHK]]
[[XWIS/VERCHK]]
 
[[XWIS/APGAR]]


[[XWIS:APGAR]]
[[XWIS/PASS]]


==Related documents==
==Related documents==
[http://www.irchelp.org/irchelp/rfc/chapter6.html Server replies by standart IRC Server]
[http://www.irchelp.org/irchelp/rfc/chapter6.html Server replies by standart IRC Server]
[http://www.irchelp.org/irchelp/rfc/chapter4.html#c4_1 Connection methods on standart IRC server]
[http://www.irchelp.org/irchelp/rfc/chapter4.html#c4_1 Connection methods on standart IRC server]
[http://web.archive.org/web/20071201091617/http://home.dataforce.org.uk/wiki/?dWOL/WOL/Protocol Dataforce's results on investigating XWIS]
[http://www.triggsolutions.com/cncwiki/doku.php?id=wol:gameserv Sean Wragg's WOL documentation]
[[Category:XWIS Protocol]]

Latest revision as of 04:13, 10 January 2013