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WOL Protocol: Difference between revisions
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==Known server types== | ==Known server types== | ||
[[ | [[XWIS/ServServ]] | ||
[[ | [[XWIS/GameServ]] | ||
[[ | [[XWIS/LadderServ]] | ||
==Known tokens== | ==Known tokens== | ||
[[ | [[XWIS/VERCHK]] | ||
[[ | [[XWIS/APGAR]] | ||
[[ | [[XWIS/PASS]] | ||
==Related documents== | ==Related documents== | ||
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[http://web.archive.org/web/20071201091617/http://home.dataforce.org.uk/wiki/?dWOL/WOL/Protocol Dataforce's results on investigating XWIS] | [http://web.archive.org/web/20071201091617/http://home.dataforce.org.uk/wiki/?dWOL/WOL/Protocol Dataforce's results on investigating XWIS] | ||
[http://triggsolutions.com/ | [http://www.triggsolutions.com/cncwiki/doku.php?id=wol:gameserv Sean Wragg's WOL documentation] | ||
[[Category:XWIS Protocol]] | [[Category:XWIS Protocol]] |
Latest revision as of 04:13, 10 January 2013
To control online games, XWIS Server uses a moddifed IRC protocol.
Known server types
Known tokens
Related documents
Server replies by standart IRC Server
Connection methods on standart IRC server