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DeployToLand: Difference between revisions
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{{ | {{Flag | ||
|name=DeployToLand | |||
( | |values={{values|boolean}} | ||
|special= | |||
|default=no | |||
|types={{Categ|VehicleTypes}} | |||
|yr=yes | |||
}} | |||
Determines whether this [[VehicleType]] (usually a helicopter, [[Locomotor|Hover]] or [[Locomotor|Fly]] locomotor) requires an explicit order to land, which can be given by deploying it. | |||
If set to {{tt|no}} (default), the unit will land as soon as it stops movement. | |||
Hovering units will play their HVA animation with a rate of {{tt|1}} (advancing to the next frame every frame). |
Latest revision as of 18:15, 11 March 2014
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Flag: | DeployToLand |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
Determines whether this VehicleType (usually a helicopter, Hover or Fly locomotor) requires an explicit order to land, which can be given by deploying it.
If set to no (default), the unit will land as soon as it stops movement.
Hovering units will play their HVA animation with a rate of 1 (advancing to the next frame every frame).