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IonSensitive: Difference between revisions
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|Booleans}} | ||
|default= | |default=no | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
|ts=yes | |ts=yes | ||
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}} | }} | ||
Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely. | |||
== In {{ra2}} and {{yr}} == | == In {{ra2}} and {{yr}} == | ||
This logic is disabled and doesn't work anymore. | This logic is disabled and doesn't work anymore. |
Latest revision as of 15:44, 7 June 2015
Flag: | IonSensitive |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Weapons |
Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.
In Red Alert 2 and Yuri's Revenge
This logic is disabled and doesn't work anymore.