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IonSensitive: Difference between revisions

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oops, defaults to 'no'
Mevitar (talk | contribs)
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{{Flag
{{Flag
|name=RevealOnFire
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values={{values|Booleans}}
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapon|Weapons}}
Line 9: Line 9:
}}
}}


Can be set to 'yes' or 'no' and specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.
Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==
This logic is disabled and doesn't work anymore.
This logic is disabled and doesn't work anymore.

Latest revision as of 15:44, 7 June 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonSensitive
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.

In Red Alert 2 and Yuri's Revenge

This logic is disabled and doesn't work anymore.