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WobblesPerSecond: Difference between revisions
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{{ | {{Flag | ||
The number of times per second | |files={{Categ|ini=rules}} | ||
|values={{Values|floats}} | |||
|default=0.25 | |||
|types={{Categ|JumpjetControls}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ets=yes | |||
|ra2obsolete=yes | |||
}} | |||
The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by {{f|WobbleDeviation|link}}. Must not be {{tt|0.0}}. | |||
In Red Alert 2 and its expansion pack, use {{f|JumpjetWobbles|link}}. |
Latest revision as of 18:36, 4 December 2017
Flag: | WobblesPerSecond |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.25 |
Applicable to: | JumpjetControls |
Logic related to WobblesPerSecond, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by WobbleDeviation. Must not be 0.0.
In Red Alert 2 and its expansion pack, use JumpjetWobbles.