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DistributedWeaponFire: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is unused in Red Alert 2 and may even be disabled in favor of the DistributedFire= tag on the objects themselves.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}}
|values={{Values|Boolean}}
|default=false
|types={{Categ|Weapon|Weapons}}
|ra=no
|cs=no
|am=no
|ts=no
|fs=no
|ets=no
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}<br />
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the [[DistributedFire]] tag on the objects themselves.

Latest revision as of 15:25, 2 March 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DistributedWeaponFire
File(s): Rules(md).ini, Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Weapons

Logic related to DistributedWeaponFire, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.




Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire tag on the objects themselves.