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RandomLoopDelay: Difference between revisions

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Created page with "{{Flag |name=RandomLoopDelay |files={{Categ|Art(md).ini}} |values=Two Integers, separated by comma |default=0,0 |types={{Categ|Animations}} |ts=yes |f..."
 
Crimsonum (talk | contribs)
Updated the warning.
 
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Specifies a delay before this animation plays. The delay is randomly chosen from either of the two values. If used on a repeating animation, this specifies the delay between each loop.
Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A {{f|RandomLoopDelay|100,300}} at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec.


{{BigHorizontalBar|Attention!|In Tiberian Sun, RandomLoopDelay is known to cause Reconnection Errors. The game has trouble synchronizing random events between players.|image=Warning.png}}
{{BigHorizontalBar|Attention!|In Tiberian Sun, {{tt|RandomLoopDelay}} is known to cause players to desync in an online game (Reconnection Error). This is because the flag erroneously uses a random number generator that isn't synchronized between players.|image=Warning.png}}

Latest revision as of 09:56, 24 March 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RandomLoopDelay
File(s): Art(md).ini
Values: Two Integers, separated by comma
Default: 0,0
Applicable to: Animations


Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay=100,300 at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec.

Attention!
In Tiberian Sun, RandomLoopDelay is known to cause players to desync in an online game (Reconnection Error). This is because the flag erroneously uses a random number generator that isn't synchronized between players.