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Difference between revisions of "Translucency"

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Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.
 
Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.
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{{Bugs}}
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*SHP turrets can use this tag.
  
 
==See also==
 
==See also==
 
*{{f|Translucent|link}}
 
*{{f|Translucent|link}}
 
*{{f|TranslucencyDetailLevel|link}}
 
*{{f|TranslucencyDetailLevel|link}}

Revision as of 11:31, 20 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Translucency
File(s): Art(md).ini
Values: Integers (one of 0,25,50,75)
Default: 0
Applicable to: Animations


Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • SHP turrets can use this tag.

See also