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Translucency: Difference between revisions

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|values=[[Help:Values#Integers|Integers]] (one of 0,25,50,75)
|values=[[Help:Values#Integers|Integers]] (one of 0,25,50,75)
|default=0
|default=0
|types={{Categ|Animations}}
|types={{Categ|Animations}}, {{Categ|Particles}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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|ares=yes
|ares=yes
}}
}}
 
Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.<br>
Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.
Picture of the part  [[Particles]] will use the <b>Translucency=x</b> that you set in the <b>Translucency=x</b> section. [[Particles]] always (Omit <b>Translucency=x</b> from the [[Animations]] section.
{{Bugs}}
*SHP turrets can use this tag.


==See also==
==See also==
*{{f|Translucent|link}}
*{{f|Translucent|link}}
*{{f|TranslucencyDetailLevel|link}}
*{{f|TranslucencyDetailLevel|link}}

Latest revision as of 13:55, 20 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Translucency
File(s): Art(md).ini
Values: Integers (one of 0,25,50,75)
Default: 0
Applicable to: Animations, Particles


Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.
Picture of the part Particles will use the Translucency=x that you set in the Translucency=x section. Particles always (Omit Translucency=x from the Animations section.

See also