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DefensesCostBonus: Difference between revisions

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{{DeeZireInclusion}}<br />
__NOTOC__
If this BuildingType also has FactoryPlant=yes set, then this tag specifies a straight multiplier to the Cost= of structures with IsBaseDefense=yes.<br />
 
(Yuri's Revenge Only)
{{Flag
|name=DefensesCostBonus
|files=rules(md).ini
|values=positive decimals
|default=1.0
|types=[[BuildingTypes]]
|yr=yes
|ares=yes
}}
 
If the host has [[FactoryPlant]]= "yes", then this number is multiplied by each of the [[BuildingTypes]] the owner can build with [[BuildCat]]= "combat". Note that the effect is cumulative (two structures with .8 set results in the [[Cost]]= of each of the owner's defenses being multiplied by .64).
==See Also==
[[InfantryCostBonus]]
 
[[UnitsCostBonus]]
 
[[AircraftCostBonus]]
 
[[BuildingsCostBonus]]

Latest revision as of 13:36, 9 January 2025


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DefensesCostBonus
File(s): rules(md).ini
Values: positive decimals
Default: 1.0
Applicable to: BuildingTypes


If the host has FactoryPlant= "yes", then this number is multiplied by each of the BuildingTypes the owner can build with BuildCat= "combat". Note that the effect is cumulative (two structures with .8 set results in the Cost= of each of the owner's defenses being multiplied by .64).

See Also

InfantryCostBonus

UnitsCostBonus

AircraftCostBonus

BuildingsCostBonus