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Difference between revisions of "SubjectToWalls"
From ModEnc
m (Cross-categories, wee) |
m (Bad bad bad logic error) |
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− | {{flag|name=SubjectToWalls|files=rules(md).ini|values=boolean(yes/no)|special=none|default=no|types= | + | {{flag |
+ | |name=SubjectToWalls | ||
+ | |files={{Categ|rules(md).ini}} | ||
+ | |values=boolean(yes/no) | ||
+ | |special=none | ||
+ | |default=no | ||
+ | |types={{Categ|Projectile|Projectiles}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
− | This flag determines whether this projectile can | + | This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.<br /> |
− | Mind that [[IsLaser]]=yes weapons with warhead set to [[Wall]]=yes will be able to fire over walls even if this setting says it shouldn't. | + | Mind that <tt>[[IsLaser]]=yes</tt> weapons with warhead set to <tt>[[Wall]]=yes</tt> will be able to fire over walls even if this setting says it shouldn't. |
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Revision as of 08:07, 7 May 2006
Flag: | SubjectToWalls |
File(s): | rules(md).ini |
Values: | boolean(yes/no) |
Special Values: | none |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.