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IsLaser
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Flag: | IsLaser |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by LaserDuration, and its colors are defined by LaserInnerColor, LaserOuterColor, LaserOuterSpread and IsHouseColor.
Bugs/Side-Effects/Unexpected Limitations
- This flag is only correctly read from the object's Primary weapon; If the object's Secondary weapon has IsLaser=yes but the Primary does not, then no laser is drawn for the Secondary.
- If BuildingTypes uses a weapon with the tag IsLaser=yes+IsHouseColor=yes Other weapons tagged IsLaser=yes Those weapons will always read the laser color from the color of weapon 1.
- Because my testing found that if BuildingTypes has more than 1 weapon, Secondary, EliteSecondary, Weapon=x(that is not Weapon=1)
if those weapons use the tag IsLaser=yes Those weapons will read the information of other tags related to the tag. IsLaser=yes from Primary,EliteSecondary,Weapon=1 always - Sometimes the laser beam has a special transparency When attacking through any area.