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Difference between revisions of "BarrelParticle"
From ModEnc
(Rewrite, question) |
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− | {{ | + | {{Flag |
− | + | |name=BarrelParticle | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=Strings (names of ParticleSystems) | ||
+ | |special=None | ||
+ | |default=null | ||
+ | |types={{FlagMoved|TS/RA2}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | Specifies a [[ParticleSystem]] that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. |
Revision as of 11:47, 8 May 2006
Flag: | BarrelParticle |
File(s): | Rules(md).ini |
Values: | Strings (names of ParticleSystems) |
Special Values: | None |
Default: | null |
Applicable to: | AudioVisual (TS/RA2) , General (YR) |
Specifies a ParticleSystem that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.