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Difference between revisions of "IsAlternateColor"
From ModEnc
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m (Fixed weird template argument issue.) |
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{{Flag | {{Flag | ||
− | |||
− | |||
|values=boolean | |values=boolean | ||
− | |||
|default=no | |default=no | ||
− | |types={{Categ | + | |types={{Categ|Weapons}} |
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | If | + | If {{f|IsElectricBolt|yes|link}} is set, {{f|IsAlternateColor}} specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from ''palette.pal'': position #5 (0x05, yellow) and position #15 (0x0F, white). |
− | + | In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon. |
Latest revision as of 09:54, 2 January 2010
Flag: | IsAlternateColor |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If IsElectricBolt=yes is set, IsAlternateColor specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from palette.pal: position #5 (0x05, yellow) and position #15 (0x0F, white).
In unmodded Red Alert 2, this is used for the overcharged Tesla Coil weapon.