ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Voxel (INI flag)"
From ModEnc
m (Typo) |
m (Voxel moved to Voxel (INI flag): The reason should be fairly apparent. There should be a page for explaining what a voxel is..) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Specifies whether or not the | + | |files={{Categ|Art(md).ini}} |
− | + | |values={{values|boolean}} | |
+ | |default=no | ||
+ | |types={{Categ|VehicleTypes}}, {{Categ|Animations}}, {{Categ|AircraftTypes}} | ||
+ | |games | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |xgamer=yes | ||
+ | }} | ||
+ | Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes". |
Latest revision as of 19:30, 3 June 2008
Flag: | Voxel (INI flag) |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes, Animations, AircraftTypes |
This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of ART.INI Guide. |
Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes".