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IsPowered: Difference between revisions
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Template Updated |
m removed powered buildings comment |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|booleans}} | ||
|default=yes | |default=yes | ||
|types={{Categ|SuperWeaponTypes}} | |types={{Categ|SuperWeaponTypes}} | ||
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}} | }} | ||
Specifies whether this | Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the [[BuildingType]] that provides the superweapon drains power or not. |
Latest revision as of 18:23, 9 April 2008
Flag: | IsPowered |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | SuperWeaponTypes |
Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the BuildingType that provides the superweapon drains power or not.