ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IsPowered: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m SuperWeaponTypes already linked in header
Marshall (talk | contribs)
m removed powered buildings comment
 
(One intermediate revision by the same user not shown)
Line 13: Line 13:
}}
}}


Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether its providing [[BuildingType]] drains power or not.
Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the [[BuildingType]] that provides the superweapon drains power or not.

Latest revision as of 18:23, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsPowered
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the BuildingType that provides the superweapon drains power or not.