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FourthBaseDefenseCounts: Difference between revisions

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And another tag.
 
m Replacing Template:TTL with Template:F.
 
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This flag lists the number of base defenses the Fourth Side-playing AI will aim to build. They are listed in order of difficulty - Brutal, Medium, Easy.
This flag lists the number of base defenses the Fourth Side-playing AI will aim to build. They are listed in order of difficulty - Brutal, Medium, Easy.


Only structures with {{TTL|IsBaseDefense|yes}} will be considered in picking a structure to build.
Only structures with {{f|IsBaseDefense|yes|link}} will be considered in picking a structure to build.

Latest revision as of 08:00, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FourthBaseDefenseCounts
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General

This flag is part of the RockPatch.



Template:RockPatchFlag This flag lists the number of base defenses the Fourth Side-playing AI will aim to build. They are listed in order of difficulty - Brutal, Medium, Easy.

Only structures with IsBaseDefense=yes will be considered in picking a structure to build.