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Difference between revisions of "VehicleThief"
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− | Specifies whether or not this [[InfantryType]] can enter an enemy [[VehicleType]] and capture it in a similar manner to an {{ | + | Specifies whether or not this [[InfantryType]] can enter an enemy [[VehicleType]] and capture it in a similar manner to an {{f|Engineer|link}} capturing a [[BuildingType]]. Also referred to as 'hijacking'. |
− | In {{Ra2}} and {{Yr}}, the [[InfantryType]] must also have {{ | + | In {{Ra2}} and {{Yr}}, the [[InfantryType]] must also have {{f|Thief|yes|link}} set otherwise it will get the 'enter' cursor on the target [[VehicleType]] but will not, in fact, be able to enter it. {{f|Thief|yes|link}} also allows the [[InfantryType]] to enter enemy ore refineries, so the [[InfantryType]] also needs to be given {{f|Agent|yes|link}} and {{f|Infiltrate|yes|link}} (giving it full {{Ra2}} Spy capabilities), or {{f|Infiltrate|no|link}} |
− | {{ | + | {{f|NonVehicle|yes|link}} set on a [[VehicleType]] prevents a {{f|VehicleThief|link}} from capturing it, however this also invokes additional, possibly undesirable logic. |
− | {{ | + | ==See also== |
− | + | {{f|Thief|link}} - this must be set to {{tt|yes}} for {{f|VehicleThief|yes|link}} to work correctly, however there is a bug with {{f|Thief|link}} that you should be aware of. |
Latest revision as of 10:48, 27 November 2009
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Flag: | VehicleThief |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | InfantryTypes |
Specifies whether or not this InfantryType can enter an enemy VehicleType and capture it in a similar manner to an Engineer capturing a BuildingType. Also referred to as 'hijacking'.
In Red Alert 2 and Yuri's Revenge, the InfantryType must also have Thief=yes set otherwise it will get the 'enter' cursor on the target VehicleType but will not, in fact, be able to enter it. Thief=yes also allows the InfantryType to enter enemy ore refineries, so the InfantryType also needs to be given Agent=yes and Infiltrate=yes (giving it full Red Alert 2 Spy capabilities), or Infiltrate=no
NonVehicle=yes set on a VehicleType prevents a VehicleThief from capturing it, however this also invokes additional, possibly undesirable logic.