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AirstrikeAttackVoice: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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{{Flag
{{Flag
|name=AirstrikeAttackVoice
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{values|strings}}
|values={{Values|string|Sound Entries}}
|special=
|default=<none>
|default=
|types={{Categ|AudioVisual}} (YR)
|types={{Categ|AudioVisual}}
|ra2obsolete=no
|tsobsolete=no
|rponly=no
|aresflag=no
|ares=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}


Specifies any valid sound to play when a weapon with a warhead that has {{f|Airstrike|yes|link}} attached to it is fired.


Sound to play when a weapon whose Warhead= has Airstrike=yes set is instantiated. Can be any sound as defined in the SOUND.INI file.<br />
== Limitations ==
Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.

Latest revision as of 07:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAttackVoice
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: AudioVisual (YR)


Specifies any valid sound to play when a weapon with a warhead that has Airstrike=yes attached to it is fired.

Limitations

Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.