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AudioVisual

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This page should correctly be named "[AudioVisual]"; it is wrong due to technical restrictions.


In this section of rules(md).ini, the game's audio and visual settings are located.

Applicable INI Flags

These tables show all INI flags applicable1 to AudioVisual. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


[AudioVisual]
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini [AudioVisual] DetailMinFrameRateNormal int 15
Rules(md).ini [AudioVisual] DetailMinFrameRateMovie int 20
Rules(md).ini [AudioVisual] DetailBufferZoneWidth int 5
Rules(md).ini [AudioVisual] PoseDir int 0
Rules(md).ini [AudioVisual] DeployDir int 0
Rules(md).ini [AudioVisual] DropPodPuff Animation 0 +
Rules(md).ini [AudioVisual] WaypointAnimationSpeed int 12
Rules(md).ini [AudioVisual] VeinAttack Animation 0 +
Rules(md).ini [AudioVisual] DigSound Sound -1
Rules(md).ini [AudioVisual] GUIMainButtonSound Sound -1
Rules(md).ini [AudioVisual] GUIBuildSound Sound -1
Rules(md).ini [AudioVisual] GUITabSound Sound -1
Rules(md).ini [AudioVisual] GUIOpenSound Sound -1
Rules(md).ini [AudioVisual] GUICloseSound Sound -1
Rules(md).ini [AudioVisual] GUIMoveOutSound Sound -1
Rules(md).ini [AudioVisual] GUIMoveInSound Sound -1
Rules(md).ini [AudioVisual] GUIComboOpenSound Sound -1
Rules(md).ini [AudioVisual] GUIComboCloseSound Sound -1
Rules(md).ini [AudioVisual] GUICheckboxSound Sound -1
Rules(md).ini [AudioVisual] ScoreAnimSound Sound -1
Rules(md).ini [AudioVisual] CheerSound Sound -1
Rules(md).ini [AudioVisual] DefaultChronoSound Sound -1
Rules(md).ini [AudioVisual] StartPlanningModeSound Sound -1
Rules(md).ini [AudioVisual] EndPlanningModeSound Sound -1
Rules(md).ini [AudioVisual] CrateMoneySound Sound -1
Rules(md).ini [AudioVisual] CrateRevealSound Sound -1
Rules(md).ini [AudioVisual] CrateFireSound Sound -1
Rules(md).ini [AudioVisual] CrateArmourSound Sound -1
Rules(md).ini [AudioVisual] CrateSpeedSound Sound -1
Rules(md).ini [AudioVisual] CrateUnitSound Sound -1
Rules(md).ini [AudioVisual] CratePromoteSound Sound -1
Rules(md).ini [AudioVisual] ImpactWaterSound Sound -1
Rules(md).ini [AudioVisual] ImpactLandSound Sound -1
Rules(md).ini [AudioVisual] SinkingSound Sound -1
Rules(md).ini [AudioVisual] ChronoInSound Sound -1
Rules(md).ini [AudioVisual] ChronoOutSound Sound -1
Rules(md).ini [AudioVisual] BombTickingSound Sound -1
Rules(md).ini [AudioVisual] BombAttachSound Sound -1
Rules(md).ini [AudioVisual] YuriMindControlSound Sound  ?
Rules(md).ini [AudioVisual] AddPlanningModeCommandSound Sound -1
Rules(md).ini [AudioVisual] ExecutePlanSound Sound -1
Rules(md).ini [AudioVisual] PlaceBeaconSound Sound -1
Rules(md).ini [AudioVisual] BuildingGarrisonedSound Sound -1
Rules(md).ini [AudioVisual] BuildingAbandonedSound Sound -1
Rules(md).ini [AudioVisual] BuildingRepairedSound Sound -1
Rules(md).ini [AudioVisual] BaseUnderAttackSound Sound -1
Rules(md).ini [AudioVisual] UpgradeVeteranSound Sound -1
Rules(md).ini [AudioVisual] UpgradeEliteSound Sound -1
Rules(md).ini [AudioVisual] VoiceIFVRepair Sound -1
Rules(md).ini [AudioVisual] SlavesFreeSound Sound -1
Rules(md).ini [AudioVisual] SlaveMinerDeploySound Sound -1
Rules(md).ini [AudioVisual] SlaveMinerUndeploySound Sound -1
Rules(md).ini [AudioVisual] BunkerWallsUpSound Sound -1
Rules(md).ini [AudioVisual] BunkerWallsDownSound Sound -1
Rules(md).ini [AudioVisual] RepairBridgeSound Sound -1
Rules(md).ini [AudioVisual] PsychicDominatorActivateSound Sound -1
Rules(md).ini [AudioVisual] GeneticMutatorActivateSound Sound -1
Rules(md).ini [AudioVisual] PsychicRevealActivateSound Sound -1
Rules(md).ini [AudioVisual] MasterMindOverloadDeathSound Sound -1
Rules(md).ini [AudioVisual] AirstrikeAbortSound Sound -1
Rules(md).ini [AudioVisual] AirstrikeAttackVoice Sound -1
Rules(md).ini [AudioVisual] MindClearedSound Sound -1
Rules(md).ini [AudioVisual] EnterGrinderSound Sound -1
Rules(md).ini [AudioVisual] LeaveGrinderSound Sound -1
Rules(md).ini [AudioVisual] EnterBioReactorSound Sound -1
Rules(md).ini [AudioVisual] LeaveBioReactorSound Sound -1
Rules(md).ini [AudioVisual] ActivateSound Sound -1
Rules(md).ini [AudioVisual] DeactivateSound Sound -1
Rules(md).ini [AudioVisual] SpyPlaneCamera Sound -1
Rules(md).ini [AudioVisual] LetsDoTheTimeWarpOutAgain Sound -1
Rules(md).ini [AudioVisual] LetsDoTheTimeWarpInAgain Sound -1
Rules(md).ini [AudioVisual] DiskLaserChargeUp Sound -1
Rules(md).ini [AudioVisual] SpyPlaneCameraFrames int 16
Rules(md).ini [AudioVisual] CreateUnitSound Sound -1
Rules(md).ini [AudioVisual] CreateInfantrySound Sound -1
Rules(md).ini [AudioVisual] CreateAircraftSound Sound -1
Rules(md).ini [AudioVisual] IFVTransformSound Sound -1
Rules(md).ini [AudioVisual] PsychicSensorDetectSound Sound -1
Rules(md).ini [AudioVisual] SpySatActivationSound Sound -1
Rules(md).ini [AudioVisual] SpySatDeactivationSound Sound -1
Rules(md).ini [AudioVisual] Dig Animation  ? +
Rules(md).ini [AudioVisual] AtmosphereEntry Animation 0 +
Rules(md).ini [AudioVisual] GateUp Sound  ?
Rules(md).ini [AudioVisual] GateDown Sound  ?
Rules(md).ini [AudioVisual] ShroudGrow boolean 0
Rules(md).ini [AudioVisual] ScrollMultiplier float  ?
Rules(md).ini [AudioVisual] ShakeScreen int 400
Rules(md).ini [AudioVisual] CloakSound Sound -1
Rules(md).ini [AudioVisual] SellSound Sound -1
Rules(md).ini [AudioVisual] GameClosed Sound -1
Rules(md).ini [AudioVisual] IncomingMessage Sound -1
Rules(md).ini [AudioVisual] MessageCharTyped Sound -1
Rules(md).ini [AudioVisual] SystemError Sound -1
Rules(md).ini [AudioVisual] OptionsChanged Sound -1
Rules(md).ini [AudioVisual] GameForming Sound -1
Rules(md).ini [AudioVisual] PlayerLeft Sound -1
Rules(md).ini [AudioVisual] PlayerJoined Sound -1
Rules(md).ini [AudioVisual] Construction vector<Sound> -1
Rules(md).ini [AudioVisual] BuildingDieSound Sound -1
Rules(md).ini [AudioVisual] BuildingSlam Sound -1
Rules(md).ini [AudioVisual] RadarOn Sound -1
Rules(md).ini [AudioVisual] RadarOff Sound -1
Rules(md).ini [AudioVisual] MovieOn Sound -1
Rules(md).ini [AudioVisual] MovieOff Sound -1
Rules(md).ini [AudioVisual] ScoldSound Sound -1
Rules(md).ini [AudioVisual] TeslaCharge Sound -1
Rules(md).ini [AudioVisual] TeslaZap Sound -1
Rules(md).ini [AudioVisual] BuildingDamageSound Sound -1
Rules(md).ini [AudioVisual] ChuteSound Sound -1
Rules(md).ini [AudioVisual] GenericClick Sound -1
Rules(md).ini [AudioVisual] GenericBeep Sound -1
Rules(md).ini [AudioVisual] BuildingDrop Sound -1
Rules(md).ini [AudioVisual] StopSound Sound -1
Rules(md).ini [AudioVisual] GuardSound Sound -1
Rules(md).ini [AudioVisual] ScatterSound Sound -1
Rules(md).ini [AudioVisual] StormSound vector<Sound> -1
Rules(md).ini [AudioVisual] ShellButtonSlideSound Sound -1
Rules(md).ini [AudioVisual] TreeFire vector<Animation> {} +
Rules(md).ini [AudioVisual] OnFire vector<Animation> {} +
Rules(md).ini [AudioVisual] Smoke Animation 0 +
Rules(md).ini [AudioVisual] EliteFlashTimer int 100
Rules(md).ini [AudioVisual] SmallFire Animation 0 +
Rules(md).ini [AudioVisual] LargeFire Animation 0 +
Rules(md).ini [AudioVisual] AllyReveal boolean 1
Rules(md).ini [AudioVisual] ConditionRed float 0.5
Rules(md).ini [AudioVisual] ConditionYellow float 0.5
Rules(md).ini [AudioVisual] DropZoneRadius float 1024
Rules(md).ini [AudioVisual] EnemyHealth boolean 1
Rules(md).ini [AudioVisual] Gravity int 3
Rules(md).ini [AudioVisual] IdleActionFrequency float 0.083
Rules(md).ini [AudioVisual] MessageDelay float 0.6
Rules(md).ini [AudioVisual] MovieTime float 0.25
Rules(md).ini [AudioVisual] NamedCivilians boolean 0
Rules(md).ini [AudioVisual] SavourDelay float 0.3
Rules(md).ini [AudioVisual] ShroudRate float 4.0
Rules(md).ini [AudioVisual] FogRate float 0.05
Rules(md).ini [AudioVisual] VeinGrowthRate float 1.0
Rules(md).ini [AudioVisual] IceGrowthRate float 1.0
Rules(md).ini [AudioVisual] IceSolidifyFrameTime int 500
Rules(md).ini [AudioVisual] AmbientChangeRate float 0.2
Rules(md).ini [AudioVisual] AmbientChangeStep float 0.1
Rules(md).ini [AudioVisual] SpeakDelay float 2.0
Rules(md).ini [AudioVisual] TimerWarning float 2.0
Rules(md).ini [AudioVisual] ExtraUnitLight float 0
Rules(md).ini [AudioVisual] ExtraInfantryLight float 0
Rules(md).ini [AudioVisual] ExtraAircraftLight float 0
Rules(md).ini [AudioVisual] LocalRadarColor RGB {0;0;0}
Rules(md).ini [AudioVisual] LineTrailColorOverride RGB {0;0;0}
Rules(md).ini [AudioVisual] ChronoBeamColor RGB {0;0;0}
Rules(md).ini [AudioVisual] MagnaBeamColor RGB {0;0;0}
Rules(md).ini [AudioVisual] OreTwinkleChance int 50
Rules(md).ini [AudioVisual] LaserTargetColor int 0
Rules(md).ini [AudioVisual] IronCurtainColor int 0
Rules(md).ini [AudioVisual] BerserkColor int 0
Rules(md).ini [AudioVisual] ForceShieldColor int 0
Rules(md).ini [AudioVisual] DirectRockingCoefficient float 1.0
Rules(md).ini [AudioVisual] FallBackCoefficient float 1.0


See also