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AlliedBaseDefenseCounts: Difference between revisions

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{{Flag
{{Flag
|name=AlliedBaseDefenseCounts
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values={{values|unsigned integers}}
|types={{Categ|General}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|ets=no
|ts=no
|ets=no
|fs=no
|ets=no
|ets=no
|ets=no
|ets=no
|ets=no
|ra2=yes
|ra2=yes
Line 11: Line 13:
|rp=yes
|rp=yes
|ares=yes
|ares=yes
}}<br />
}}
This is the explicit number of base defense structures that Brutal, Medium and Easy Allied AI players will plan on making. The structures picked are those with IsBaseDefense=yes set in their entry, although that tag should not be used to get the AI to build other structures as it is also used for AI targeting and threat evaluation purposes. its tricky, but to predict how many the AI is likely to build, use this formula;-<br />
 
((Total Base Value - 2000) / 1500 x GDIBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)
Lists a number of Allied faction base defense structures that AI will construct. This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".

Latest revision as of 10:37, 17 October 2012

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Flag: AlliedBaseDefenseCounts
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Lists a number of Allied faction base defense structures that AI will construct. This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".