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AltImage: Difference between revisions
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Nighthawk200 (talk | contribs) For the love of all things holy... use the flag template when you edit a DZ page! |
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{ | |files={{categ|ini=rules}} | ||
| | |types={{categ|VehicleTypes}} | ||
| | |values={{values|strings}} | ||
| | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|ets=yes | |ets=yes | ||
| | |ra2obsolete=yes | ||
| | |}} | ||
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the {{f|Animations|link}} list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun. | |||
}} | {{NeedsTesting}} | ||
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the | It is not known if the logic can work in Red Alert 2. |
Latest revision as of 12:14, 28 January 2010
Flag: | AltImage |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Applicable to: | VehicleTypes |
Logic related to AltImage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the Animations list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun.
It is not known if the logic can work in Red Alert 2.