ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AirstrikeAttackVoice: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Reverted edits by SMCV (Talk) to last version by DCoder
m Replacing Template:TTL with Template:F.
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Sound to play when a weapon whose Warhead= has Airstrike=yes set is instantiated. Can be any sound as defined in the SOUND.INI file.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{Values|string|Sound Entries}}
|default=<none>
|types={{Categ|AudioVisual}} (YR)
|yr=yes
|rp=yes
}}
 
Specifies any valid sound to play when a weapon with a warhead that has {{f|Airstrike|yes|link}} attached to it is fired.
 
== Limitations ==
Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.

Latest revision as of 07:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAttackVoice
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: AudioVisual (YR)


Specifies any valid sound to play when a weapon with a warhead that has Airstrike=yes attached to it is fired.

Limitations

Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.