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HideIfNoOre: Difference between revisions
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Nighthawk200 (talk | contribs) Adding per DCoder's info... and because this flag seems pointlessly amusing. |
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This rather unusual flag does exactly what it says on the tin. If the cell in which this animation is triggered does not contain a | This rather unusual flag does exactly what it says on the tin. If the cell in which this animation is triggered does not contain a [[Tiberiums|Tiberium type]], then the animation is "hidden". In other words, the animation plays, all spawned particles will get created, and so on, except that none of it will be shown on screen. | ||
Curiously, this same hiding effect happens to the {{ | Curiously, this same hiding effect happens to the {{f|Behind|link}} animation whenever the Show Hidden Objects option is disabled in the game menu. | ||
==Note== | |||
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. | |||
== See Also == | |||
* [[IsAnimatedTiberium]], a similar flag that also stops the animation when the overlay is removed. |
Latest revision as of 14:14, 20 September 2024
Flag: | HideIfNoOre |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Animations |
This rather unusual flag does exactly what it says on the tin. If the cell in which this animation is triggered does not contain a Tiberium type, then the animation is "hidden". In other words, the animation plays, all spawned particles will get created, and so on, except that none of it will be shown on screen.
Curiously, this same hiding effect happens to the Behind animation whenever the Show Hidden Objects option is disabled in the game menu.
Note
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.
See Also
- IsAnimatedTiberium, a similar flag that also stops the animation when the overlay is removed.