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AltImage: Difference between revisions

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Nighthawk200 (talk | contribs)
For the love of all things holy... use the flag template when you edit a DZ page!
 
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{{DeeZireInclusion}}<br />
{{Flag
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. This remains residual Red Alert 1 where it was used for the V2 Rocket. It does not appear to work since Red Alert 1
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|VehicleTypes}}
|values={{values|strings}}
|ts=yes
|fs=yes
|ets=yes
|ra2obsolete=yes
|}}
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the {{f|Animations|link}} list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun.
 
{{NeedsTesting}}
It is not known if the logic can work in Red Alert 2.

Latest revision as of 12:14, 28 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AltImage
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: VehicleTypes

Logic related to AltImage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the Animations list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun.

This needs testing
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

It is not known if the logic can work in Red Alert 2.