ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
RandomLoopDelay: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Updated the warning. |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
}} | }} | ||
Specifies a delay between each loop of this animation | Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A {{f|RandomLoopDelay|100,300}} at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec. | ||
{{BigHorizontalBar|Attention!|In Tiberian Sun, RandomLoopDelay is known to cause Reconnection | {{BigHorizontalBar|Attention!|In Tiberian Sun, {{tt|RandomLoopDelay}} is known to cause players to desync in an online game (Reconnection Error). This is because the flag erroneously uses a random number generator that isn't synchronized between players.|image=Warning.png}} |
Latest revision as of 09:56, 24 March 2023
Flag: | RandomLoopDelay |
File(s): | Art(md).ini |
Values: | Two Integers, separated by comma |
Default: | 0,0 |
Applicable to: | Animations |
Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay=100,300 at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec.