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RandomRate: Difference between revisions
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Added flag section and a warning about random events |
m Removed singular bullet point |
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{{HorizontalBar|In Tiberian Sun, some random events such as RandomRate are not synchronized properly between players and cause Reconnection Errors. Use RandomRate with caution.|image=Warning.png}} | |||
This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated. | This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated. | ||
{{ | {{Bugs}} | ||
Due to an oversight this tag does not function correctly if values are listed in expected order of minimum & maximum. Swapping the order of the values allows it to function as expected. |
Latest revision as of 13:11, 26 March 2022
Flag: | RandomRate |
File(s): | Art(md).ini |
Values: | Two Integers, separated by comma |
Default: | 0,0 |
Applicable to: | Animations |
In Tiberian Sun, some random events such as RandomRate are not synchronized properly between players and cause Reconnection Errors. Use RandomRate with caution.
This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated.
Bugs/Side-Effects/Unexpected Limitations
Due to an oversight this tag does not function correctly if values are listed in expected order of minimum & maximum. Swapping the order of the values allows it to function as expected.