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If set to 'yes', animation will be drawn with a gradual fade-out effect, starting as 100% opaque and fading to 100% transparent. Actual length of the fade-out effect is determined by the length of the animation. Defaults to 'no'.
==Note==
*If used together with the [[Reverse]] tag, it will cause transparency to work in reverse. That is, transparency will start at '''75''' then '''50''' then '''25''' then '''0'''.


If set to 'yes', animation will be drawn with a gradual fade-out effect, starting as 100% opaque and fading to 100% transparent. Actual length of the fade-out effect is determined by the length of the animation. Defaults to 'no'.
{{Bugs}}
{{Bugs}}
*If this were to be used with the SHP turret Will have the following results:
*If this were to be used with the SHP turret Will have the following results:
The more the turret is turned to the left, the Transparency will only be greatly reduced.
The more the turret is turned to the left, the Transparency will only be greatly reduced.
The more the turret is turned to the right, the Transparency will only increase.
The more the turret is turned to the right, the Transparency will only increase.
[[File:Translucent on SHP turret1.png]] [[File:Translucent on SHP turret2.png]]


==See also==
==See also==
*{{f|Translucency|link}}
*{{f|Translucency|link}}
*{{f|TranslucencyDetailLevel|link}}
*{{f|TranslucencyDetailLevel|link}}

Latest revision as of 00:25, 25 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Translucent
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


If set to 'yes', animation will be drawn with a gradual fade-out effect, starting as 100% opaque and fading to 100% transparent. Actual length of the fade-out effect is determined by the length of the animation. Defaults to 'no'.

Note

  • If used together with the Reverse tag, it will cause transparency to work in reverse. That is, transparency will start at 75 then 50 then 25 then 0.

Bugs/Side-Effects/Unexpected Limitations

  • If this were to be used with the SHP turret Will have the following results:

The more the turret is turned to the left, the Transparency will only be greatly reduced. The more the turret is turned to the right, the Transparency will only increase.

See also