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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values=Unsigned integers
|values={{Values|signed integers}}
|default=0 ?
|default=0
|types= {{Categ|Animations}}
|types= {{Categ|Animations}}
|ts=yes
|ts=yes
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|ares=yes
|ares=yes
}}
}}
The offset value of the final end frame index relative to the start frame.


Specifies the number of frames to play for the first iteration when the total number of iterations is only one.
When {{f|LoopCount|1|link}}, it is equivalent to the number of frames played by the Animation.
 
== See Also ==
Specify the (1-based) end frame index for the last loop of Loop Animation.
 
== See Also==
[[Animation Looping]]
[[Animation Looping]]

Latest revision as of 09:30, 5 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: End
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Animations


The offset value of the final end frame index relative to the start frame.

When LoopCount=1, it is equivalent to the number of frames played by the Animation.

See Also

Animation Looping