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ChronoBeam: Difference between revisions

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Nighthawk200 (talk | contribs)
m Flag value.
 
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{{DeeZireInclusion}}<br />
{{Flag
This specifies the initial animation to display when a Super Weapon with Type=ChronoSphere is 'fired'. Although parsed and valid in Red Alert 2 this is not used. The animation must be from the [Animations]list and be defined in ART.INI. By default this uses the CHRONOBM animation which must be converted from the Tiberian Sun animation palette to be used in Red Alert 2.
|name=ChronoBeam
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|default=null
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
 
Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything.

Latest revision as of 11:33, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoBeam
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General

Logic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.