ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

InfantryNuked: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Nighthawk200 (talk | contribs)
m Template Updated
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This defines the animation sequence to display when an infantry unit is destroyed as a result of being hit by a warhead with InfDeath=7 set. The animation must be from the [Animations] list and be defined in ART.INI.
|name=InfantryNuked
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|default=null
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=7</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Latest revision as of 16:34, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryNuked
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General


Specifies the animation that is played when a warhead with InfDeath=7 kills an InfantryType without NotHuman=yes.