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LargeFire: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This defines the animation to display for the large fires generated after something has burned or been napalmed. NOTE: this is residual from Red Alert, remains valid and is parsed, although it is not known how (or even if) it gets used. The animation must be from the [Animations] list and be defined in ART.INI.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|AudioVisual}}
|values={{Values|string|[[Animations]]}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
 
An animation to be used by the {{f|Flamer|link}} logic. If the feature is used, {{f|LargeFire}} has to set to a valid animation.
 
{{f|Flamer}} is not available in {{ra2}} and {{yr}}.
 
== See also ==
* [[SmallFire]]

Latest revision as of 02:37, 21 July 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LargeFire
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual

Logic related to LargeFire, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



An animation to be used by the Flamer logic. If the feature is used, LargeFire has to set to a valid animation.

Flamer is not available in Red Alert 2 and Yuri's Revenge.

See also