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Wheel: Difference between revisions

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De-deezirefied
 
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{{DeeZireInclusion}}<br />
{{Flag
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Wheel. Should apply only to specific types of terrestrial vehicles (e.g. tanks) whose Locomotor= CLSID defaults to this anyway. Note that the WheeledUphill= and WheeledDownhill= statements are used to determine the coefficient applied to these units' Speed= when moving up and down hill.
|files={{Categ|ini=rules}}
|values={{Values|percent}}
|default=0%
|types=Terrain Types
|yr=yes
|ra2=yes
|ts=yes
}}
 
Determines a multiplier to movement speed of a unit with [[SpeedType]]=Wheel when traversing tiles using this terrain type. It's also the default SpeedType of VehicleTypes with [[Crusher]] set to 'no' or left unspecified.

Latest revision as of 10:09, 17 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wheel
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0%
Applicable to: Terrain Types


Determines a multiplier to movement speed of a unit with SpeedType=Wheel when traversing tiles using this terrain type. It's also the default SpeedType of VehicleTypes with Crusher set to 'no' or left unspecified.