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DeployFacing: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|unsigned integers|}} | |||
|default=? | |||
|types={{Categ|BuildingTypes}} or {{Categ|TechnoTypes}} | |||
|yr=yes | |||
}} | |||
Supposed to specify the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.<br /> | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
The tag appears to be non-working |
Latest revision as of 18:01, 10 September 2021
Flag: | DeployFacing |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | BuildingTypes or TechnoTypes |
Supposed to specify the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.
(Yuri's Revenge Only)
The tag appears to be non-working