ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Insignificant: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Mrwinde (talk | contribs)
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no'. This defaults to 'no' for all objects as setting it to 'yes' means that the object is not counted for scoring and kills purposes when destroyed and therefore will not be included in the logic which accumulates scoring for objects improving with veterancy. Setting this to 'yes' on a player-owned unit has been known to cause issues if that unit also has a BuildLimit= set, where that limit can be exceeded.
|name={{PAGENAME}}
|values={{values|bool}}
|default=false
|types={{Categ|TechnoTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Setting this tag makes the object ignored for scoring and killing purposes. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.
 
==In {{yr}}==
Units that are affected by a weapon with {{f|MindControl|yes|link}} are still considered valid targets by the AI.
 
== Notes ==
* Setting it to 'yes' for a building will make some Super Weapons unable to fire or fire incorrectly from it. Also, if the building has a [[NumberOfDocks|dock]], units won't be able to automatically dock on it, even if the structure is listed in their [[Dock|docking]] list.
* All objects with this tag ignore their {{f|BuildLimit|link}}, if they have any.
* Using an object with Insignificant=yes with a trigger [[Events|event]] will cause the event to be ignored. Hence if the trigger is [[Triggers#td_REPEATING|dependent on this event]], it will not be able to spring.

Latest revision as of 07:42, 19 May 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Insignificant
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TechnoTypes


Setting this tag makes the object ignored for scoring and killing purposes. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.

In Yuri's Revenge

Units that are affected by a weapon with MindControl=yes are still considered valid targets by the AI.

Notes

  • Setting it to 'yes' for a building will make some Super Weapons unable to fire or fire incorrectly from it. Also, if the building has a dock, units won't be able to automatically dock on it, even if the structure is listed in their docking list.
  • All objects with this tag ignore their BuildLimit, if they have any.
  • Using an object with Insignificant=yes with a trigger event will cause the event to be ignored. Hence if the trigger is dependent on this event, it will not be able to spring.