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JumpJetTurn: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit which has JumpJet=yes set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}
|values={{values|boolean}}
|default=no
|ra2=yes
|yr=yes
}}
 
Whether this {{f|JumpJet|yes|link}} infantry will be drawn using 8 facings and will be unable to fire while moving or turning.
 
This setting is only respected if the infantry uses the Jumpjet locomotor.
 
==See also==
* {{f|JumpJet|link}}

Latest revision as of 17:02, 1 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpJetTurn
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Whether this JumpJet=yes infantry will be drawn using 8 facings and will be unable to fire while moving or turning.

This setting is only respected if the infantry uses the Jumpjet locomotor.

See also