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JumpjetWobbles: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The degree of wobbling of this unit which has JumpJet=yes assigned when flying and acts as an over-ride to the WobblesPerSecond= statement in the JumpjetControls section. NOTE: do not set this to '0' as you will get an Internal Error. If you don't want the Jumpjet wobbling, set JumpjetNoWobbles=yes.<br />
|name={{PAGENAME}}
There are no keywords under this heading.
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
|values={{Values|float}}
|default=0.15
|ra2=yes
|yr=yes
}}
 
The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by {{f|JumpjetDeviation|link}}.
 
Must not be {{tt|0.0}}. In case no wobbles are wanted, set {{f|JumpjetNoWobbles|yes|link}}.
 
==See also==
* {{f|Jumpjet|link}}

Latest revision as of 18:40, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetWobbles
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.15
Applicable to: InfantryTypes, VehicleTypes


The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by JumpjetDeviation.

Must not be 0.0. In case no wobbles are wanted, set JumpjetNoWobbles=yes.

See also