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Occupier: Difference between revisions

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Vinifera7 (talk | contribs)
De-DZed. Another one bites the dust.
 
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter and garrison structures with CanBeOccupied=yes set.
|values={{Values|bool}}
|default=no
|types={{Categ|InfantryTypes}}
|ra2=yes
|yr=yes
}}
 
This flag determines whether or not an [[InfantryTypes|infantry]] can garrison a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} set to a positive [[Help:Values#Integers|integer]] greater than 0.
 
Infantry can only garrison buildings controlled by the same player or a neutral player.
 
==See also==
* {{f|OccupyPip|link}}

Latest revision as of 00:59, 5 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Occupier
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This flag determines whether or not an infantry can garrison a building with CanBeOccupied=yes and MaxNumberOccupants set to a positive integer greater than 0.

Infantry can only garrison buildings controlled by the same player or a neutral player.

See also