|Values:||Strings: Normal text. (Limited to: hardcoded values↓)|
This flag specifies the graphical representation to use for an infantry garrisoned within a building with and set to a positive integer greater than 0. These types of special graphics are referred to as "pips".
Each value fordenotes a specific frame of pips.shp to use for the pip of a garrisoned infantry. Each infantry will only take up one occupant slot regardless of its .
Seefor a list of accepted values. Usually, only the ones starting with person are used for the occupy pip.
Hardcoded in Red Alert 2
Red Alert 2 without the Yuri's Revenge expansion does not have as an infantry-specific control on this pip display. Instead, players controlling any country listed under 1 are hardcoded to use the eleventh frame of pips.shp for garrisoned infantry. 1 countries use the tenth frame instead. All other countries use the ninth frame.
Pips representing infantry in other applications
- The pip graphic to use for an infantry loaded into a building with , , and and each set to positive integers greater than or equal to the of the infantry, is always the fourth frame of pips.shp. Each infantry will only take up one "passenger" slot regardless of its .
- The pip graphic to use for an infantry loaded into a vehicle with , and and each set to positive integers greater than or equal to the of the infantry, is specified by .