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TiberiumProof: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|InfantryTypes}} | |||
|values={{Values|boolean}} | |||
|default=no | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
Defines whether infantry units are immune to the effect of Tiberium and can walk over Tiberium without taking damage. | |||
This does not prevent the infantry from 'transmogrifying' into a small Visceroid when killed by {{f|BehavesLike|Gas|link}} particles. | |||
Tiberium damage does not exist in {{ra2}} and {{yr}}, thus this tag is obsolete. | |||
== See also == | |||
* [[SmallVisceroid]] | |||
* [[TiberiumDeathToVisceroid]] | |||
* [[TiberiumTransmogrify]] |
Latest revision as of 20:41, 5 April 2015
Flag: | TiberiumProof |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Logic related to TiberiumProof, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Defines whether infantry units are immune to the effect of Tiberium and can walk over Tiberium without taking damage.
This does not prevent the infantry from 'transmogrifying' into a small Visceroid when killed by BehavesLike=Gas particles.
Tiberium damage does not exist in Red Alert 2 and Yuri's Revenge, thus this tag is obsolete.